At last! My recent graphics practical has had me doing work in the realms of elementary ray tracing (ie: Whitted Ray Tracing). It is the first time I have ever worked with ray tracing concepts and I must admit that they are quite simple.
Recursively bouncing rays around a mathematically described scene is far simpler than the endless transformations and steps that one has to worry about with rasterisation…and the results complete with perfect reflections and refractions speak for themselves:
The Whitted Scene
When this algorithm was developed some 30 odd years ago, it took the technology of the time 74 minutes to produce the above image. Today it takes less than a second
I always love a good challenge. The latest is the m2Work challenge. It involves coming up with ideas for mobile microworkers focused in developing countries.
There were 944 ideas submitted and one of mine was chosen as a top six finalist (still not sure how I managed that)…of course Murphy had it that I should get the news in the last 5 minutes of an AI lecture – so as one would expect, I heard nothing of what my lecturer said in those last 5 minutes :-).
Now comes the real work. Slides, Elaboration and a video – all due in a shockingly short period of time, thus I will have to juggle this and my Honours work quite delicately … and my Tennis of course (I started playing Tennis with Divan and the rest of the Computer Scientists and Engineers that I am good friends with).
Now back to my graphics prac…
I have my honours project. It is in AI – can’t really say much more about it at this point. The lack of posts has been due to the insane amount of work I have (the entire year could easily be filled with AI and Graphics).
I am going to try and squeeze in a nice game project in collaboration with Divan Burger (see blogroll) – will post details soon